2 Other Game Objects
201 Stones
Section titled “201 Stones”- Use gemstones or other game pieces to represent control of stones in the realms.
- Stones start in the center of a realm and when seized, move to that player’s side.
- It’s possible for stones to be banished or moved around The World.
- Stones still exist in inactive realms, although they can’t be interacted with.
202 Resources
Section titled “202 Resources”Players should use dice, markers, or some other visible method to track their energy, actions, and other resources such as faith.
202.1 Energy
Section titled “202.1 Energy”- Energy is a resource gained automatically at the start of each round. It’s used to pay costs of cards when played from your hand.
- At the start of each round, you gain energy equal to the current round number, plus one energy for each stone you control.
- Unused energy is lost at the end of each round.
202.2 Actions
Section titled “202.2 Actions”- Actions are a resource gained automatically at the start of each round. An action is used to play a card from your hand, attack, draw, or use other abilities that require actions.
- You gain 3 actions at the start of each round.
- Unused actions are lost at the end of each round.
202.3 Faith
Section titled “202.3 Faith”- Faith is a resource generated by specific cards. Some cards also allow you to spend faith.
- You can only spend faith once per round.
- Faith carries over between rounds.
- Using a faith ability (an ability that requires spending faith) uses a turn, and counts as a free action.
203 Tokens
Section titled “203 Tokens”- Tokens are a type of virtual card created by card abilities.
- Tokens don’t start the game in your main deck. They may start the game in a separate area called the archive.
- Tokens can’t exist in a player’s hand, deck, banishment, or The Abyss. If a token goes to one of these areas, it stops existing as soon as it arrives.
- This means tokens do trigger “when dies/destroyed” and similar abilities before they stop existing.
- When a token is created, you have the option to use some kind of stand-in game piece to represent the token or to use a printed card version.
- If you use a stand-in to represent the token, that token is the basic version, meaning it has only the characteristics defined by the effect that created it.
- If there’s no type specified, the token is a Wonder.
- If there’s no power specified, the power is 1.
- If there’s no cost specified, the cost is 0.
- Stand-ins have the same orbital(s) as the card that created them. Printed tokens may have different orbitals.
- Don’t use a stand-in to represent a printed token.
- Don’t use a printed token to represent a stand-in.
- Use stand-ins that are reasonably easy to identify and differentiate on the table. It’s recommended to use a physical reminder of the stand-in token’s base power.
- If you use a printed version of the token, that token has all the stats and abilities printed on the card. Printed tokens may include additional classes, abilities, and other stats that make the card different from the token’s basic version.
- A printed token must adhere to the minimum requirements of the effect that created it.
- For example, if an ability says “create a 2-power Dog Hero token,” you can use a token card with classes Dog Hero Warrior. But you could not use a printed token card that is only a Dog or only a Hero.
- For example, Power of Bloodlines says “Sacrifice a Wonder. If you do, create four 1-power Undead token Wonders distributed in any realms. They get the same classes as the sacrificed Wonder.” If a player sacrifices an Angel, they can use any printed Wonder tokens that meet the minimum requirements: 1-power, with the classes Undead and Angel. In this case they could even use four different tokens, such as an Undead Wolf Angel and an Undead Angel Hero with flying, assuming those printed versions are in that player’s archive.
- Minimum requirements may include the token name. If a card creates a Bella token, you can use a printed token named Bella, or a printed version named Bella The Brave.
- As with the other minimum requirements, when an effect creates a token copy of something, the printed copy token must have the same type, such as Wonder, item, spell, or land. You can’t use a printed Copy Item token to represent a copied Wonder token.
- Printed tokens start the game in your archive (previously known as token deck.) Each printed token has a DBS score, added to the total score of the main deck.
- Printed tokens are identified by a
Tas their rarity symbol in the lower right corner. - When a printed token would stop existing, such as when it’s put in The Abyss, it’s not eligible to be used in the game again. It doesn’t return to the archive.
204 Counters
Section titled “204 Counters”- Counters are markers used to track ongoing modifications to the game. Counters can be put on cards or players. Some counters define what they do on the card that creates them, (such as meat counters and spin counters.) Other counters have built-in effects. Some counters with built-in effects include:
- Shield counters
- +1 and -1 counters
- Celestial counters
- Null counters
- When a card’s location changes from one area to another, such as from The World to The Abyss, remove all counters and effects from it.
- When a card becomes nullified, this doesn’t affect counters on it.
- For example, a Wonder can be nullified and a celestial counter on it will still give it ascend.